Once you've gotten an opponent's vampire into torpor, you can diablerize them, burning them (sending them to the discard, or ash heap), getting any blood and equipment they have on them, and can search your hand, library (deck), or ash heap for a Discipline card to put on the diablerizing vampire, giving them a new Discipline or increasing the power of a Discipline they already have. Many Infernal decks are built on finding creative ways around this problem. You have to pay a pool to untap them at the start of your turn, representing the extra influence required to keep them from running off and serving their evil demonic master (as opposed to you, their evil vampiric master). Ooh, Shiny!: How Infernal vampires work mechanically. Attack Reflector: Several cards exist to deal with bleeds, not by blocking them, but by aiming the bleeding minion at another player (usually the defending player's prey) and making the incoming bleed their problem.Thus, while the player still has to pay for weapons, he can readily have an arsenal available to him. While in play, the Arms Dealer can take an action to allow the player to search his deck and place a weapon into his hand. Arms Dealer: One of the cards is named this.
Vampire: The Eternal Struggle provides examples of: Until April 2018, when Black Chantry Productions licensed the game from Paradox and brought the game back into print with four new Starter Decks.
Despite this, the game continues to be played and maintains a strong following, with official new card sets being created by the Elder Kindred Network fan group. Notably, after the Time of Judgement had passed and wiped out the rest of the Old World of Darkness in 2004, the game continued and was the only product of the old World still ongoing the game was eventually transferred to CCP and finally ended in September 2010. White Wolf took over the development of the game in 2000 after it was dropped by Wizards. Based on Vampire: The Masquerade, players assume the roles of Methuselahs, powerful vampires who are thousands of years old while not being able to get involved personally, they direct their unwitting vampire minions to get rid of the other players by destroying their influence by "bleeding" the methuselah's "pool". Vampire: The Eternal Struggle - originally known as Jyhad, but changed to distance the game from the Islamic term "Jihad" - is a Collectible Card Game initially published by Wizards of the Coast and designed by Richard Garfield of Magic: The Gathering fame, released in 1994.